Thursday 10 July 2014

Ultra Street Fighter IV For Xbox 360 / PC / PS3


The Street Fighter IV tournament evolves to a whole new level with Ultra Street Fighter IV! Continuing the tradition of excellence the series is known for, five new characters and six new stages have been added for even more fighting mayhem, with rebalanced gameplay and original modes topping off this ultimate offering.



  • ·         Features:-
    ·  New Characters: Five new characters, including: Poison, Hugo, Elena, and Rolento, join the fight, complete with their own unique play styles, bringing the current roster count to a massive 44 characters.
    ·  New Stages: Six new battle environments: Pitstop 109, Mad Gear Hideout, Cosmic Elevator, Blast Furnace, Half Pipe, and Jurassic Era Research Facility, have been added for even more visual variety.
    ·  Rebalanced Gameplay: Direct fan feedback was gathered on all of Super Street Fighter IV AE’s original 39 characters and core system mechanics in order to achieve the most balanced Street Fighter ever.
    ·  New Modes and Features: Brand new modes and features further add to the suite of gameplay options. Team Battle Mode allows players to team up in online only, elimination style 3v3 battles. The health bar carries over from each match, making it the ultimate test of endurance. Online Training Mode gives players new options to train together with their friends online. Red Focus allows players to utilize super meter to absorb multiple hitting attacks, allowing them to go on the offensive in situations that were not possible before. Delayed Standing creates new mind games and gameplay depth by allowing players to slightly delay their wake up timing. Ultra Combo Double provides players the option to use both Ultra Combos during a match, at the cost of reduced damage.
    ·  Edition Select lets you duke it out across history, as players can select their favorite version of any character to create dream matchups that will determine who the strongest fighter really is.
    ·  Complete DLC Costume Offering (retail or full download versions only): Receive all previously released costume DLC for the Street Fighter IV series for free, making it the most complete offering of the game ever!
    ·  Reviewed on Xbox 360


    ·  The wants and needs of competitive fighting game players have warrented increasingly meaningful consideration from developers in the past few years, but Ultra Street Fighter 4 is a clear example of how a fighting game can address those needs without alienating more casual players. A substantial cast-wide rebalance, combined with features like the long-requested offline match recording and the insanely fun edition-select make Ultra the most complete, refined version of Street Fighter 4 yet. It’s an experience that feels custom-made for everyone from the weekend warrior to the intermediate or advanced-level tournament hound.


Considering that Street Fighter 4 is now nearly five years old, the additions in Ultra are actually quite daring. W-Ultra is the big standout here, giving you access to both of your character's ultra combos instead of one or the other. Neither will do as much damage, but the utility it provides is almost irresistible for characters like Dudley for instance, whose Ultra 1 is threatening in specific matchups, but his Ultra 2 is too generally useful to pass on. It's a great additional layer of tactical consideration that adds dimension to many formerly stale matchup considerations.

Delayed wakeup and red-focus on the other hand, are a little more situational in application, and thus, they aren't as immediately impactful as W-Ultra. They do, however, give every character some new options for dealing with the knockdown/vortex aggression that defined tournament play in Arcade Edition 2012, and for that reason alone, these are welcome additions. It's nice to feel less helpless after getting knocked down by Cammy or Akuma.

The most abundant changes however, are the subtle ones, and it is here where Ultra truly distinguishes itself. Every character has been touched in one way or another in an attempt to broaden the field of viable characters, and close the gap between the top and bottom tiers. The true degree of Capcom's success here will take time and tournaments to tell, but so far, the changes look great. Little things like fixing Rufus' Messiah Kick, and reverting some of Yun's heavy-handed 2012 nerfs help make those characters feel like threats again. Subtle enhancements like the speed of Ken's crouching forward, or the hit box of Dudley's standing fierce mean that characters who have long been ignored may have a chance to rise to prominence. More than ever, characters who have struggled at the bottom seem worth dusting off again, giving Ultra a fresh, exciting feel.


For folks who aren't into the finer points of fisticuffs, the biggest chunk of new content is the five characters, bringing the playable count to a whopping 44 fighters. Rolento, Elena, Poison, and Hugo make their way from Street Fighter x Tekken with a lot of their move-sets intact, but retooled for SF4's more traditional combat engine. The results are pleasing across the board.


For more information :www.streetfighter.com

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