Thursday, 10 July 2014

A Better Gaming Option : PC vs Consoles

With the emergence of new computing technology every single day, there is a competitive edge in terms of picking the best machine to execute the best gaming experience.

As everyone has their own preference in terms of their gaming machine together with limited budgetting.


These are the compiled list of pros and cons on choosing the best and suitable gaming machine :-



PC Gaming

Pros List
  • Games are cheaper on PC
  • Better graphics on updated hardware
  • Easier controls with mouse and keyboard
  • RPG and RTS games play best with that setup
  • MODS!
  • Dedicated servers
  • Free DLCS
  • Hardware or Software issues can be dealt with by anybody

Cons List
  • Constant need to upgrade
  • Patches
  • Need to tweak settings to run in the best possible way with your computer
  • High-end PCs are EXPENSIVE
  • Upgrading constantly is ever MORE EXPENSIVE





Console Gaming

Pros List
  • Plug and play, not much is needed to start playing
  • Free DLCs as well
  • Rarely asks for huge updates
  • Bigger TV means more immersion. Most TVs are bigger than monitors
  • More exclusives

Cons List
  • Graphics are a bit inferior compared to PC
  • Rarely allows you to play with keyboard and mouse
  • No dedicated servers
  • Games are more expensive
  • Hardware fault is a big problem. People can rarely fix these themselves.
Source Link : http://www.thebitbag.com/which-is-truly-better-in-terms-of-gaming-pc-or-consoles/84049

Dynasty Warrior: Gundam Reborn


Experience the thrill of piloting Mobile Suits through famous scenes spanning multiple Gundam anime series in the action-packed thrill ride Dynasty Warriors: Gundam Reborn. Relive the exciting battles and animation sequences with the largest roster of Mobile Suits seen and the largest number of missions ever spanning the entire Gundam series including Mobile Suit Gundam SEED in Official Mode. Fans can also select Mobile Suit pilots to operate any unlocked Mobile Suit in the game for crossover missions in Ultimate Mode. Gundam Reborn will also allow players to control massive Mobile Armor units for the first time in the series. Mobile Armor units tower over the opposition and deliver absolute destruction to the enemy with the Mobile Armor’s unique weapons.
Visual enhancements allow Mobile Suits and stages to reflect a war-torn world as players battle through hoards of enemies across each scenario. As players complete missions they will be able to upgrade their Mobile Suit and weapon systems. Weapon upgrades will be reflected graphically with increased range and power making it easy for players to see their Mobile Suit’s progress. Players will also be able to select their favorite Mobile Suit and band together for intense split-screen gameplay or online co-op multiplayer action.

Features:-
The Anime in Motion - Play through famous scenes and scenarios ripped from the Mobile Suit Gundam universe: Mobile Suit Gundam (Movie), Mobile Suit Zeta Gundam (Movie), Mobile Suit Gundam: Char’s Counter Attack, Mobile Suit Gundam Unicorn, Mobile Suit Gundam SEED, Mobile Suit Gundam SEED Destiny, and MORE!
Over 120 Playable Mobile Suits - By far the most ever in the history of the franchise, including Mobile Suits from Mobile Suit Gundam SEED.
Pilot the Massive and Powerful Mobile Armor

Biggest Game Yet - Play through two different game modes and the largest number of missions ever in the Dynasty Warriors: Gundam series.

Ultra Street Fighter IV For Xbox 360 / PC / PS3


The Street Fighter IV tournament evolves to a whole new level with Ultra Street Fighter IV! Continuing the tradition of excellence the series is known for, five new characters and six new stages have been added for even more fighting mayhem, with rebalanced gameplay and original modes topping off this ultimate offering.



  • ·         Features:-
    ·  New Characters: Five new characters, including: Poison, Hugo, Elena, and Rolento, join the fight, complete with their own unique play styles, bringing the current roster count to a massive 44 characters.
    ·  New Stages: Six new battle environments: Pitstop 109, Mad Gear Hideout, Cosmic Elevator, Blast Furnace, Half Pipe, and Jurassic Era Research Facility, have been added for even more visual variety.
    ·  Rebalanced Gameplay: Direct fan feedback was gathered on all of Super Street Fighter IV AE’s original 39 characters and core system mechanics in order to achieve the most balanced Street Fighter ever.
    ·  New Modes and Features: Brand new modes and features further add to the suite of gameplay options. Team Battle Mode allows players to team up in online only, elimination style 3v3 battles. The health bar carries over from each match, making it the ultimate test of endurance. Online Training Mode gives players new options to train together with their friends online. Red Focus allows players to utilize super meter to absorb multiple hitting attacks, allowing them to go on the offensive in situations that were not possible before. Delayed Standing creates new mind games and gameplay depth by allowing players to slightly delay their wake up timing. Ultra Combo Double provides players the option to use both Ultra Combos during a match, at the cost of reduced damage.
    ·  Edition Select lets you duke it out across history, as players can select their favorite version of any character to create dream matchups that will determine who the strongest fighter really is.
    ·  Complete DLC Costume Offering (retail or full download versions only): Receive all previously released costume DLC for the Street Fighter IV series for free, making it the most complete offering of the game ever!
    ·  Reviewed on Xbox 360


    ·  The wants and needs of competitive fighting game players have warrented increasingly meaningful consideration from developers in the past few years, but Ultra Street Fighter 4 is a clear example of how a fighting game can address those needs without alienating more casual players. A substantial cast-wide rebalance, combined with features like the long-requested offline match recording and the insanely fun edition-select make Ultra the most complete, refined version of Street Fighter 4 yet. It’s an experience that feels custom-made for everyone from the weekend warrior to the intermediate or advanced-level tournament hound.


Considering that Street Fighter 4 is now nearly five years old, the additions in Ultra are actually quite daring. W-Ultra is the big standout here, giving you access to both of your character's ultra combos instead of one or the other. Neither will do as much damage, but the utility it provides is almost irresistible for characters like Dudley for instance, whose Ultra 1 is threatening in specific matchups, but his Ultra 2 is too generally useful to pass on. It's a great additional layer of tactical consideration that adds dimension to many formerly stale matchup considerations.

Delayed wakeup and red-focus on the other hand, are a little more situational in application, and thus, they aren't as immediately impactful as W-Ultra. They do, however, give every character some new options for dealing with the knockdown/vortex aggression that defined tournament play in Arcade Edition 2012, and for that reason alone, these are welcome additions. It's nice to feel less helpless after getting knocked down by Cammy or Akuma.

The most abundant changes however, are the subtle ones, and it is here where Ultra truly distinguishes itself. Every character has been touched in one way or another in an attempt to broaden the field of viable characters, and close the gap between the top and bottom tiers. The true degree of Capcom's success here will take time and tournaments to tell, but so far, the changes look great. Little things like fixing Rufus' Messiah Kick, and reverting some of Yun's heavy-handed 2012 nerfs help make those characters feel like threats again. Subtle enhancements like the speed of Ken's crouching forward, or the hit box of Dudley's standing fierce mean that characters who have long been ignored may have a chance to rise to prominence. More than ever, characters who have struggled at the bottom seem worth dusting off again, giving Ultra a fresh, exciting feel.


For folks who aren't into the finer points of fisticuffs, the biggest chunk of new content is the five characters, bringing the playable count to a whopping 44 fighters. Rolento, Elena, Poison, and Hugo make their way from Street Fighter x Tekken with a lot of their move-sets intact, but retooled for SF4's more traditional combat engine. The results are pleasing across the board.


For more information :www.streetfighter.com

Tips for Diamond Digger Saga

Welcome to Diamond Digger Saga Tips!

An unofficial fan-based site designed to help Diamond Digger Saga players with guides and tips on levels, and how things work.
diamond digger saga tips home - episode 11 with coming soon

Diamond Digger Saga Tips

This is the future home of Diamond Digger Saga Tips from the makers of Pepper Panic Tips. Over the next few weeks we will be adding articles on how to play, and level guides to help players get through the game faster.  In the meantime we have videos showing how to complete the levels, and a Facebook group to talk about tips. You can join our Facebook group to talk about the game, and to find new friends to help out with lives and tickets by clicking here.
You can view our Diamond Digger Saga video playlist here -Diamond Digger Saga Videos  This is a complete playlist of all 150 currently available levels.  All our videos are made without using extra moves or boosters to show that it can be done.  If you have a question about a specific level leave a comment on the videos page and we will respond as soon as we can.  If you have a question on how something works in Diamond Digger Saga leave a comment on the how to play page, and we’ll be sure to get back to you.
We’ve started to add tips and level guides for the levels we get asked about most. Here is what we have so far:

Level

Plants vs Zombies Tips Walkthrough

Walkthrough notes

The key to help with this game, is not a straight-forward go here, go there, like with Hidden Object-games or Adventure-games. Instead, I’ll give you some helpful strategy basics, the pros and cons of of your plants, a strategy against the different zombies, and tips on the extra puzzles and mini-games.
The times in this walkthrough are given in patches, which stand for the amount of patches an average zombie walks; this comes down to about 5 seconds per patch.
Besides Gamezebo wisdom, at the end of the walkthrough, you will find tips and tricks from the Tree of Wisdom.

Easter Eggs – funny extras

Type in the following codes during gameplay to activate them. Type them in again, to de-activate them. For some of the Easter eggs, your tree of wisdom needs to be a certain height, but often (not always, sorry if you are unlucky), you will be able to turn the Easter eggs on at any point.
  • “future” – the zombies wear retro sunglasses
  • “mustache” – the zombies get a mustache
  • “trickedout” – a visual upgrade of the lawnmowers
  • "sukhbir" – toggles the zombie’s call for brains sound
  • “pinata” – a shower of candy when a zombie dies (tree of wisdom at 500 feet)
  • “daisies” – flowers sprout from fallen zombies (tree of wisdom at 100 feet)
  • "dance" – makes the zombies dance (tree of wisdom at 1,000 feet)
Basic strategy – sun production
From the go, you will want to start planting as many Sunflowers (or Sun-shrooms at night) as you can. In general, your aim should be to plant around 10 to 12 sunflowers total.
Situation: A zombie approaches, and I must choose to plant an attack plant, or another sunflower.
Your choice depends on how far away the zombie is, and your current amount of suns. The image below shows you an example.


In the pool-level, you will be rewarded with a Twin Sunflower, which will produce two suns at once.
Do not plant this untill you have planted all the sunflowers you are going to, since the extra costs can be better used.
While you can use sunflowers at night, their extra costs don’t weigh up to the initial extra sun production, so it’s best to use just sunflowers during the day, and just sun-shrooms during the night.

Basic strategy – timing your gardening
It may come as a shock, but zombies do not play nice. When you think you’re almost save, and have a decent defense on 3 of your 5 lanes, suddenly two zombies appear on the other two. How are you going to stop them both!?
Timing is essential in this game. The above situation might make you feel helpless, but if one zombie is much slower then the other, that gives you the chance to tackle them both. That’s why I’ve made a little chart below, with the average time (in distance covered by a zombie) it takes the most common plants to kill a normal zombie, and how long it takes to kill a Conehead zombie.

Plant strategies
The game has a very nifty Suburban Almanac, which can be found in the main menu, that shows you a description of all the plants you have unlocked. In this section, I will give some additional hints on how to maximize the use of some of the plants.
  • Chompers devour a zombie in one bite, but then take a long time to digest them. This makes them less effective in levels with many zombies. An effective way to work with them still, is to plant two chompers behind eachother, so when the first one is still digesting, the second one can eat the next zombie. You can also plant a wall-nut or tall-nut in front of them, who can protect the chomper for nearly the entire time it’s digesting.
  • Puff-shrooms are only used at night (waking them up with a coffee bean costs 75 sun, you can get better for that money), but they are free! It takes them 1.5 patch (7.5 seconds) to recharge. Their range is 3 patches, which is just enough to kill a single zombie before it starts chomping its head off. Be carefull not to place them closer to a zombie if you can help it.
  • Fume-shrooms, another nocturnal plant, are your best attack against those Screen Door zombies. Luckily they have an added advantage of hurting multiple zombies at the same time. The Gloom-shroom you can put on top of it, limits its forward attack to 2 patches, but offer an extra 2 patch range to all other sides as well. However, planting them on the outside of the lawn, is quite a waste of money.
Zombie strategies
The game has a very nifty Suburban Almanac, which can be found in the main menu, that shows you a description of all the zombies you have encountered. In this section, I will give some additional hints on how to best take on some of those thougher zombies.
  • Pole Vaulting zombie jumps over the first plant he encounters, so if you encounter him in a level, make sure you have a back-up.
  • Buckethead zombies are tough critters, that take a lot of damage before going back to being undead; up to 5 times as much. Consider a squash or other one-hit wonders if you don’t have the artillery to bring them down. A magnet-shroom will make your life with these zombies much easier though.
  • Screen Door zombies are very though with their screen door shield, but if you use a magnet-shroom to take the door, or a fume-shroom to shoot through the door, they will be down soon enough. It is adviced to plant a fume-shroom as soon as you see these guys enter the screen though.



NBA 2K On Ball Defense Tips

On ball defense seems to be one of the most difficult facets of NBA 2K for the average player. While it may be easier to not play defense on the ball handler, understanding proper on ball defense can be your biggest advantage over an opponent.
The key is knowing when to be aggressive and when to give space.

  • Lay-Off The Turbo


    The biggest misconception when guarding the player with the ball is that you must always be in the player’s face and trying to steal the ball. This technique only proves beneficial if you are an elite defender guarding a bad ball handler. If defending a player who poses an offensive threat, you must play off the players’ weaknesses.
    In order to do so proper use of the R2 and L2 triggers must be understood.
    Holding the sprint R2 trigger while defending is one of the easiest ways to give up an easy basket. The trade-off to moving quicker is that you will have less control over the player’s actions. You should only press R2 if you are in need of quickly getting to a spot defensively to make a play or running to catch a defender.
    If you are in front of your defender you can react better to the player dribbling if you aren’t holding R2. Holding R2 and trying to predict which way the scorer is going is the easiest way to get crossed up. Therefore it is best to stay in front of your defender and only began holding R2 when your defender has been whipped.
    • Stay In Front Of The Ball

    The best way to stay in front of the ball is to lay off R2 and give enough space to react. Giving up a jump shot is always better than a lay up.
    If you provide enough space, you can decipher which way the scorer is going and thwart their first move (in which most scorers will hold R2) and then use R2 afterwards to give your defender the advantage. If you have already been bullied to the post and have the tough task of stopping a basket near the basket, use L2.
    L2 is the intense D trigger, and it strengthens your defender’s position. This can stop a post man from backing you down or bring you close enough to disrupt the easy basket.
    For example, if you are playing with Chris Wilcox and you are defending Dwight Howard, this technique may not do any good once the center is already posted up but it is your best effort (bring the double team in your playing Dwight…).
    • Stopping Post Players

    Another key feature to on bal defensel is utilizing the right joystick. Holding the right joystick puts your hands up so you can stop a pass or close off a lane. Once you are holding your hands up defensively you can maneuver them left or right to prevent passes.
    This is great for a double team on a center because it can cutoff a whole area of activity forcing a bad play for the ball handler. And if they pass it and you can see who is open you can move your hands and stop the pass, opening up a steal and possible fast break opportunity.
    Now that you understand how to stay in front of a ball handler and bother them down low, you gotta pick and choose when to be aggressive. Guarding a premier player like Carmelo Anthony or Kevin Durant, you are better off aggressively chasing down every shot and quickly switch to the help D.
    lebron offense
    Those guarding Lebron James or Paul George should be defending with more space because giving up jump shots is ideal so long as they are not practice shots. Counting on help defense against someone who is known for dunking is not a good move. Keep them in front of you and just let them shoot it.
    Regardless of which NBA player is being used, what matters most is the user playing with them and figuring out if they are better shooting with that NBA player or taking it to the basket, and not letting them do what they want to do.


    For more info :      http://orangeoctop.us/nba-2k-on-ball-defense-tips/
    http://www.primagames.com/games/nba-2k14/strategy/nba-2k14-tips-offense

     

     

Wednesday, 9 July 2014

The future of wireless gaming : The MYO-Armband by Thalmic Labs

Today, instead of talking about conventional game reviews like we usually do. I would like to share an upcoming technology which could completely change the world of gaming.

As how wearable gadgets has become a trend recently, there has been a new contender in this rapid growing market. Introducing the MYO-Armband, a wearable gadget which is able to control your computer wirelessly.
















Using a unique muscular sensing technology, its first version is able to control its paired device up to 20 gestures of your arm and hands. It communicates with the devices via Bluetooth 4.0 Low Energy. The potential of this gadget has expaded from home multimedia usage to even gaming applications.  In addition, with Oculus Rift, the upcoming  Virtual Technology gadgets. We would be looking at the nex-gen world of gaming.

Created by Thalmic Labs, a Canadian startup company by a group of mechatronics graduate from the University of Waterloo. The organization has secured $14.5 million in support for the development of MYO-armband . 

Besides that, this jedi-like product has actually attracted over 30,000 pre-orders from 138 countries while bringing more than $4 million in manufacturing. As with the hype of interest by tech enthusiast , we would be seeing MYO will be shipping in early 2014 and costs $149.

Do have a look at the video below to see how cool it looks!


Related Videos : http://www.youtube.com/watch?v=oWu9TFJjHaM

Source Link : http://technology.canoe.ca/News/2014/06/24/21762066.html